Faculty

Telephone:021-34204142
Email:yangxubo@sjtu.edu.cn
Address:Room 1308, Software Building, 800 Dongchuan Road, 200240
Institute:Institute of Space Intelligence Software
Brief Introduction
Xubo Yang is a Professor and the Director of the DALAB at Shanghai Jiao Tong University. His work sits at the intersection of Extended Reality(XR), Computer Graphics, and Physical Simulation, with a dedicated focus on bridging the gap between virtual environments and real-world interaction. His lab continues to push the boundaries of how we create, perceive, and interact with digital content, particularly through the lens of high-performance visual computing, and intelligent, physically-grounded virtual worlds.
Education
1995-1998, Ph.D. in computer science, State Key Lab of CAD & CG,Zhejiang University
1992-1995, MSc. in computer science, State Key Lab of CAD & CG,Zhejiang University
1988-1992, BSc. in computer science, National University of Defense Technology
Professional Experience
2020-now, Tenured Full Professor, School of Software/School of Computer Science, Shanghai Jiao Tong University
2012-2020, Professor, School of Software, Shanghai Jiao Tong University
2012-2013, Visiting professor, Department of Computer Science, University of North Carolina at Chapel Hill
2003-2011, Assistant to Associate Professor, School of Software, Shanghai Jiao Tong University
2001-2003, Research fellow, Mixed Reality Lab, School of Electrical Computer Engineering, National University of Singapore
1998-2001, Research scientist, Virtual Environment Group, Fraunhofer Institute for Media Communication, Germany
Teaching Assignment
VR/AR & Game Design and Development
Principles and Techniques for Computer Animation
Computer Graphics
Immersive Computing
Publications
Yue Wang, Yan Zhang, Zhi Wang, Ziqi Liu, and Xubo Yang. "Temporal Foveated Fluid Animation in Virtual Reality." IEEE Transactions on Visualization and Computer Graphics (IEEE VR 2026).
Yan Zhang, Rundong Chu, Qingtai Dong, Xiaodan Hu, Keyao You, Zijie Zhou, Zixuan Guo, Hangyu Zhou, Kiyoshi Kiyokawa, and Xubo Yang. "Mask Balancing: Perception-Driven Dynamic Visibility Enhancement for Occlusion-Capable Optical See-Through Head-Mounted Displays." IEEE Transactions on Visualization and Computer Graphics (2026).
Liu, Wenqing, Chen Liu, Jiaqi Wang, Yan Zhang, Hangyu Zhou, Zixuan Guo, Aixi Guo,…,and Xubo Yang. "PunctVR: VR Training for Image-Guided Needle Puncture with a Scaffolded, Self-Directed Framework." IEEE Transactions on Visualization and Computer Graphics (IEEE VR 2026).
Haotian Mao, Hangyu Zhou, Zhuoxiong Xu, Siyue Wei, Yule Quan, Yan Zhang, Zixuan Guo, Nianchen Deng, and Xubo Yang. "LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting." IEEE Transactions on Visualization and Computer Graphics (IEEE VR 2026).
Hangyu Zhou, Haotian Mao, Zixuan Guo, Yushi Wei, Yan Zhang, and Xubo Yang. "AdaptiController: VR-Enhanced Fine Motor Assistance Through Finger Pressure Modulation." IEEE Transactions on Visualization and Computer Graphics (IEEE VR 2026).
Cheng Shang, Liang An, TingTing Li, Jiajun Zhang, Yuxiang Zhang, Jidong Tian, Yebin Liu, Xubo Yang. "Consistent 3D Human Reconstruction from Monocular Video: Learning Correctable Appearance and Temporal Motion Priors." IEEE Transactions on visualization and computer graphics. 2025.
Yue Wang, Yan Zhang, Xuanhui Yang, Hui Wang, Xubo Yang. “Scene-Based Foveated Fluid Animation in Virtual Reality.” IEEE Transactions on visualization and computer graphics. 31(12): 10667-10680 (2025).
Hui Wang, Zhi Wang, Shulin Hong, Xubo Yang, and Bo Zhu. “A Moving Least-Squares/Level-Set Particle Method for Bubble and Foam Simulation.” IEEE Transactions on visualization and computer graphics, 31(8): 4414-4428 (2025).
Yan Zhang, Shulin Hong, Weike Qian, Keyao You, Hangyu Zhou, Kiyoshi Kiyokawa, and Xubo Yang. "Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation." IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp. 268-276, 2025.
Yue Wang, Yan Zhang, Xuanhui Yang, Hui Wang, Dongxu Liu, and Xubo Yang. "Foveated fluid animation in virtual reality." In 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp. 535-545. IEEE, 2024.
Yan Zhang, Keyao You, Xiaodan Hu, Hangyu Zhou, Kiyoshi Kiyokawa, and Xubo Yang. "Retinotopic foveated rendering." IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp. 903-912. 2024.
Jiannan Ye, Xiaoxu Meng, Daiyun Guo, Cheng Shang, Haotian Mao, Xubo Yang: Neural foveated super-resolution for real-time VR rendering. Computer Animation and Virtual Worlds 35(4) (2024)
Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell, and Xubo Yang. "Emotional voice puppetry." IEEE Transactions on Visualization and Computer Graphics 29, no. 5 (2023): 2527-2535. (Journal Track Paper of IEEE VR 2023).
Yan Zhang, Xiaodan Hu, Kiyoshi Kiyokawa, and Xubo Yang. "Add-on occlusion: Turning off-the-shelf optical see-through head-mounted displays occlusion-capable." IEEE Transactions on Visualization and Computer Graphics 29, no. 5 (2023): 2700-2709. (Journal Track Paper of IEEE VR 2023).
Xuanhui Yang, Yan Zhang, Xubo Yang. Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality. VRST 2023: 36:1-36:11.
Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, and Qi Sun. “FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality,” in IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 11, pp. 3854-3864, Nov. 2022, doi: 10.1109/TVCG.2022.3203102. (ISMAR 2022 Best Journal Paper Award)
Jiannan Ye, Anqi Xie, Susmija Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng. “Rectangular Mapping-based Foveated Rendering.” In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 756-764. IEEE, 2022.
Wentao Chen, Tian Sang, Yitian Ma, Qian Chen, Yuwei Xiao, Zhigeng Pan, and Xubo Yang. “Real-time simulation of violent boiling in concentrated sulfuric acid dilution.” The Visual Computer 37, no. 9 (2021): 2631-2642. (CGI 2021 Best Interdisciplinary Paper).
Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, and Xubo Yang. “An adaptive staggered-tilted grid for incompressible flow simulation.” ACM Transactions on Graphics (SIGGRAPH ASIA 2020) Vol 39, no. 6 (2020): 1-15.
Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, and Bo Zhu. “Codimensional Surface Tension Flow Using Moving-Least-Squares Particles”. ACM Transactions on Graphics (SIGGRAPH 2020), 39(4) 2020: 42-1.
Jerome Wan, Guillaume Mougeot, and Xubo Yang. “Dense feature pyramid network for cartoon dog parsing.” The Visual Computer 36, no. 10 (2020): 2471-2483.
Xiangyun Xiao, Hui Wang, and Xubo Yang. “A CNN‐based Flow Correction Method for Fast Preview.” In Computer Graphics Forum (Special Issue of Eurographics 2019), vol. 38, no. 2, pp. 431-440. 2019.
Xiangyun Xiao, Yanqing Zhou, Hui Wang, and Xubo Yang. “A Novel CNN-based Poisson Solver for Fluid Simulation.” IEEE Transactions on visualization and computer graphics, 26, 3(2018): 1454-1465.
Jieyu Chu, Nafees Bin Zafar, Xubo Yang. A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation. ACM Transactions on Graphics (presented at SIGGRAPH 2017), 36, no. 4 (2017).
Lele Feng, Xubo Yang, Shuangjiu Xiao. MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR. Proceedings of the IEEE Virtual Reality, March 17-22, Los Angeles, USA, 2017.
Xiangyun Xiao*, Shuai Zhang*, Xubo Yang. Real-time high-quality surface rendering for large scale particle-based fluids. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2017. (*equally contributed authors)
Yang Yang, Xubo Yang, Shuangcai Yang. A Fast Iterated Orthogonal Projection Framework for Smoke Simulation. In IEEE Transactions on Visualization and Computer Graphics, 2016;22(5):1492-1502.
Cheng Yang, Xubo Yang, Xiangyun Xiao. Data-driven Projection Method in Fluid Simulation. Computer Animation and Virtual Worlds 27.3-4 (2016): 415-424. (Special Issue of the 29th International Conference on Computer Animation and Social Agents, CASA 2016).
Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu. Position-based Fluid control. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(i3D) 2015 (San Francisco, USA, Feb 27-Mar 1, 2015).
Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang and Ruigang Yang. Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera. In IEEE Transactions on Visualization and Computer Graphics (IEEE Virtual Reality 2014), 2014 Apr;20(4):550-559
Xiaoyue Wu, Xubo Yang, Yang Yang. A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation. Computer Graphics Forum, Vol. 32, No. 2pt4, pp. 389-397. 2013. (Special Issue of Eurographics 2013) Girona, Spain, May 6-10, 2013.
Andrew Maimone, Xubo Yang, Nate Dierk, Andrei State, Mingsong Dou, and Henry Fuchs. "General-purpose telepresence with head-worn optical see-through displays and projector-based lighting." IEEE Virtual Reality 2013 (Orlando, FL, USA, March 16-23, 2013) (IEEE VR 2023 Best Short Paper Award).
Bo Zhu, Xubo Yang, Ye Fan. Creating and Preserving Vortical Details in SPH Fluid. Computer Graphics Forum,Vol. 29, No. 7, pp. 2207-2214, 2010, (Special Issue of Pacific Graphics 2010).
Jie Tan, XuBo Yang, Xin Zhao, and ZhanXin Yang. "A multi-layer grid approach for fluid animation." Science China Information Sciences 54, no. 11 (2011): 2269-2278.
Jie Tan and XuBo Yang. "Physically-based fluid animation: A survey." Science in China Series F: Information Sciences 52, no. 5 (2009): 723-740.
Weibin Sun, Xubo Yang, Shuangjiu Xiao, Wencong Hu. Robust Checkerboard Recognition for Efficient Nonplanar Geometry Registration in Projector-camera Systems. IEEE/ACM International Workshop on ProCams, 2008.
Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li. Color Mixing Property of a Projector-Camera System. IEEE International Workshop on ProCams, 2008.
Academic Service
§ Presence: Virtual and Augmented Reality, MIT Press, Associate Editor (2019-)
§ Frontiers in Virtual Reality (Technologies for VR Section), Associate Editor (2019-)
§ Journal of CAD&CG, Editorial Board Member (2024-).
§ IEEE Virtual Reality conference, General Chair (2023,2024)
§ EuroXR conference, General Chair (2024)
§ IEEE Virtual Reality conference, Journal Program Chair (2021)
§ IEEE Virtual Reality conference, Conference Program Chair (2020)
§ IEEE Virtual Reality conference, Poster Chair (2018-2019)
§ IEEE Virtual Reality conference, Program Committee (2016-2019,2022,2024,2025,2026)
§ IEEE ISMAR (Int’l Symposium on Mixed and Augmented Reality), Workshops/Tutorials Chair (2019), S&T Program Committee (2023, 2024, 2025, 2026)
§ ACM VRST (Virtual Reality and Software Technology), Program Committee (2017-2020,2023)
§ ACM SIGGRAPH VRCAI, Program Chair (2014, 2018)
§ ICXR, General Chair (2025)
§ ChinaVR, Program Chair (2020)
§ CASA (Computer Animation and Social Agents), Program Committee (2018)
§ ACM SIGGRAPH Asia Education Symposium, Program Committee (2017)
§ Guest Editor, The International Journal of Virtual Reality
§ Guest Editor, Computers & Graphics
§ Guest Editor, Transactions on Edutainment
§ Board Member, China Graph Society
§ Vice Director, Virtual Reality and Visualization Technical Committee, China Computer Federation
§ Board member, Shanghai Graphics Society